Wind Waker Recomp Wiki / Steam Deck & Linux
Wind Waker HD Recomp on Steam Deck & Linux
One AppImage file runs The Wind Waker HD natively on a Steam Deck or any recent Linux PC. Here is how to set it up in Desktop Mode, play it in Gaming Mode and pick the frame rate that suits the Deck’s screen.
- x86_64 + arm64
- glibc 2.35+
- AppImage 125.0 MB
- 40 fps mode
Wind Waker HD Recomp builds for Linux with the same Vulkan renderer and SDL3 host as Windows. The Steam Deck uses the x86_64 AppImage; desktop distributions with glibc 2.35 or newer (Ubuntu 22.04+, Debian 12+, Fedora 36+, Arch, SteamOS 3, Raspberry Pi OS 12) can use either the AppImage or the portable zip.
Linux files in v0.5.1
| File | For | Size | SHA-256 | GitHub |
|---|---|---|---|---|
WindWakerHD-v0.5.1-linux-x86_64.AppImage | Steam Deck, x86_64 PCs: one file | 125.0 MB | e7532b3f4a04ccc0f4b6bb6dfb7bf79ceb8e249d71853c0bf62b0ed1ce5ebf8a | Download |
WindWakerHD-v0.5.1-linux-x86_64.zip | x86_64: portable folder | 145.8 MB | d7f56850b5b74788f001bab8eecac8cccde5b1e24e11473e14fbd673b7616c3c | Download |
WindWakerHD-v0.5.1-linux-aarch64.AppImage | arm64: one file | 126.3 MB | 9151908c2db0a14fee9da199973a7d7d67133f754f87e15615c1804c20cd45df | Download |
WindWakerHD-v0.5.1-linux-aarch64.zip | arm64: portable folder | 148.8 MB | d9aa58c1745e9c9bb32a163bc0dd06b6290cd4832ef852d6084886f3f6a75105 | Download |
Run uname -m if unsure: x86_64 or aarch64. Setup says so when the architecture does not match.
Steam Deck setup
- Switch to Desktop Mode and download
WindWakerHD-v0.5.1-linux-x86_64.AppImagefrom the GitHub release. - Check it: in Konsole,
sha256sum ~/Downloads/WindWakerHD-v0.5.1-linux-x86_64.AppImagemust printe7532b3f4a04ccc0…(full value in the table). - Make it executable:
chmod +xthe file, or tick “Is executable” in its properties. - Start it once in Desktop Mode and choose your own copy of the game; setup prepares it (about two minutes) and can add a menu entry.
- Add it to Steam as a non-Steam game (the AppImage itself), then play from Gaming Mode. To keep the game on the SD card, add
--data-dir /run/media/…/wwhdto its launch options before the first start.
Gaming Mode controls
- Settings overlay: hold View for half a second (issue #112). Save states are in its first tab, Saves, and Quit Game is at the bottom right of every tab.
- Save-state hotkeys: map L4/R4/L5/R5 to keyboard keys in Steam’s controller settings: Shift+F1 saves slot 1, F6 loads slot 1, F2–F5 load slots 2–5, Shift+F2–F5 save them.
- Sharp picture by default (v0.4.0, #214): Gaming Mode shows one window at a time, so the game starts full screen with the GamePad as picture-in-picture instead of a blurry second window. Your saved choices and launch options still win.
- Gyro: the Steam Deck’s own gyro is one of the gyro-aiming sources (Settings › Controls › Controller › Gyro…).
- One screen (handheld) mode plays like the GamePad in Off-TV Play; it is an option on desktop and Steam Deck.
Frame rate on the Deck
| Option | Why it helps on a Deck |
|---|---|
| 40 fps mode | Three game steps over four frames at full speed. Matches the LCD Deck at 40 Hz or the OLED at 80 Hz, so every frame is shown for the same time. |
| Keep game speed | At 60 fps, in-between frames that do not fit are skipped instead of slowing the game to 21–25 logic steps a second (#178). |
| Render-thread fast path | On by default since v0.4.0: 6–9% less render-thread CPU, most on devices where the render thread limits the frame rate, like the Steam Deck. |
| Record graphics on a second thread | Graphics › Advanced, off by default. The developers asked Deck owners to compare it on and off (fps, 1% lows, temperature). |
| Dynamic resolution | Lowers the internal resolution in small steps when the GPU is the limit. |
| HDR | Under gamescope the game stays on XWayland, which gamescope gives HDR itself. |
Desktop Linux notes
- FUSE: Ubuntu 24.04+ needs
libfuse2t64, or start with--appimage-extract-and-run. - Where data goes: AppImage:
~/.local/share/wwhd(game, code, saves) and~/.config/wwhd(settings, controls, save states, caches). Zip: the folder’s owndata/. Portable AppImage: start once with--appimage-portable-homeor create<AppImage name>.homenext to it. - Repair or change the game:
--setup, or the Setup action of its menu entry. - NVIDIA on Wayland (#309): the game sets
__NV_DISABLE_EXPLICIT_SYNC=1itself. If you see flicker or slowdown, start with__NV_DISABLE_EXPLICIT_SYNC=0; if the window still closes, useSDL_VIDEO_DRIVER=x11. Hybrid laptops also needprime-run. - Compiler: the zip uses your Python 3 and downloads zig (55 MB) into the folder; you can remove it at the end.
- HDR on Linux works under Wayland, presenting HDR10 where scRGB is not offered (Mesa), since v0.5.0.
- Full screen: F11 or Alt+Enter; Ctrl+G shows or hides the GamePad screen.
Linux on ARM
The linux-aarch64 builds target the Raspberry Pi 5, Asahi Linux on Apple Silicon Macs and other ARM boards and laptops. The guest buffer cache, on by default on desktop Linux since v0.2.8, removed a 20 fps lock in busy views on an RK3588 board (#50).
And the GameCube recomp?
Wind Waker Recomp (GameCube) publishes no Linux build: its README lists Windows, Mac, iPhone and iPad, and its downloads moved to BlueWake. On Linux or a Steam Deck, Wind Waker HD Recomp is the native option. See the comparison.
Frequently asked questions
Does Wind Waker HD Recomp run on Steam Deck?
Yes. The README and release notes name the Steam Deck for the x86_64 AppImage, and several releases tuned it for the Deck: a sharp full-screen picture in Gaming Mode by default (v0.4.0), a 40 fps mode for the LCD’s 40 Hz and the OLED’s 80 Hz, and Keep game speed when the GPU cannot hold 60.
How do I open the settings in Gaming Mode?
Hold the View button (two squares, left of the screen) for half a second. Keyboard shortcuts cannot reach the game in Gaming Mode, so map the back buttons to keys in Steam’s controller settings if you want save-state hotkeys: Shift+F1 saves slot 1, F6 loads it.
Should I use the AppImage or the zip on Linux?
The AppImage is one read-only file that keeps the game, saves and settings in ~/.local/share/wwhd and ~/.config/wwhd; it is the easiest choice on a Steam Deck. The zip is a portable folder that keeps everything inside it and starts with wind-waker-hd.
Can I keep the game on the Deck’s SD card?
Yes. Start the AppImage with --data-dir FOLDER (the README’s own example is an SD card on a Steam Deck), or create a folder named like the AppImage plus .home next to it to make it fully portable.
Can I use the Windows build through Proton instead?
The v0.4.0 notes say the Gaming Mode picture fix also applies to the Windows build through Proton, so it is possible, but the native AppImage is the build the project describes for the Deck.
The AppImage does not start on Ubuntu. Why?
Ubuntu 24.04 and newer ship without FUSE 2. Install libfuse2t64 (libfuse2 on older releases) or start it with --appimage-extract-and-run. It also needs glibc 2.35 or newer and a Vulkan driver.